Going North
A downloadable game for Windows and Linux
The high-risk, high-reward not-actually-gambling tower defense game.
The premise is simple, there are enemies and you need to make sure they don't get to the end.
At your disposal are 4 suits of cards:
- The Diamond, shooting regular projectiles
- The Club, explosive and violent, shooting explosive bombs
- The Heart, shooting a long-range laser beam
- The Spade, leaving a cloud of gas within its vicinity
After placing the cards, you can upgrade to improve them and combine them together to form hands that will empower the towers forming it.
Hand formation
To form a hand, place multiple towers near each other, then click the Form button in the tower upgrade wheel. Select the towers that will form the hand. You can only select towers near other. After a correct hand has been selected, choose the desired hand. Once the hand is formed, all towers in the hand will have bonuses based on the hand.
Hands
- Blackjack (21) - All cards sum to 21 per the rules of Blackjack - Doubles money dropped by enemies killed by the hand's towers.
- Two of a kind - 2 cards of the same rank - Boosts the stats of all towers by 5% of their cumulative stats
- Three of a kind - 3 cards of the same rank - Boosts the stats of all towers by 7.5% of their cumulative stats
- Four of a kind - 4 cards of the same rank - Boosts the stats of all towers by 10% of their cumulative stats
- Two pair - Two pairs of cards of the same rank - Each pair's stats are boosted by 10% of the other pair's cumulative stats
- Full house - 3 cards of the same rank and a pair of the same rank - Boosts the lower ranked cards' upgrade power by 10% * difference in rank
- Straight - 5 cards of increasing rank - Boosts stats in pairs. The lowest ranked tower stats' is boosted by 25% of the highest ranked tower stats' and vice versa, second lowest ranked tower stats' is boosted by the second highest ranked, etc.
- Straight flush - 5 cards of increasing rank of the same suit - Increases upgrade power by 25% and boosts stats in pairs same as the Straight hand.
- Flush - 5 cards of the same suit - Increases upgrade power by 25%.
- Royal flush - A, K, Q, J and 10 of the same suit - A hand of unimaginable power. Of course it is implemented. Don't ask such stupid questions.
Enemy types
- Basic - Your run of the mill boring chip.
- Immune - A chip with a 3x resistance against the most placed tower's damage type.
- Purple ring - Resistance against Diamonds Tower
- Yellow ring - Resistance against Clubs Tower
- Pink ring - Resistance against Hearts Tower
- Green ring - Resistance against Spades Tower
- Fast - He lives fast and dies fast.
- Regen - After not taking damage for a period of time, starts regenerating health.
- Phasing - Phases in and out for a period of time. Is immune to physical attacks while phased out.
- Splitting - On death splits into 2 more chips of half health.
- Spawning - Every now and then spawns a basic chip with a third of the chip's health, but damaging itself in the process.
- Vengeful - On death applies a temporary debuff to towers in a small radius.
- General - Boosts nearby enemies' stats.
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